3D Modeling
I modeled, rigged, and animated this low-poly character for use in the prototype for an isometric RPG I’m working on with a small team of developers.
It’s a 2D game built in Unity, but we want to give it a 3D effect. I achieved the character animations by rendering the animation frames as individual PNGs, and then creating sprite animations in Unity.
Early walking animation in Blender.
Implementation
I implemented most of these animations into a 2D isometric roguelike I’m currently developing in Unity.
My purpose for this game is to create a successful 2D isometric environment that has a 3D illusion. This is a challenge due to the nature of working with an orthographic camera. I’ve done several projects in Unity 2D and with Paper Sprites in Unreal Engine, and without that previous experience this would have been much more challenging!
What I enjoy about this game is that so far I’ve made and implemented all of the assets myself. As a programmer, I struggle with art and getting the visuals right in my games. I really believe that visuals in video games are equally as important as gameplay features. For that reason, it’s important to me to try and achieve the “vision” I want for each of my games. I’ve also learned that making the assets helps me understand how their implementation works. So while my 3D models might not make it into any major games, learning how to model, rig, animate, and render them is massively helpful for my future in gameplay programming!