3D modeling & animation
I modeled, rigged, and animated this low-poly character for use in the prototype for an isometric RPG I’m working on with a small team of developers.




This was the very first implementation of the animations. This version is completely 2D in Unity, using an isometric perspective. To achieve the animations, I rendered each animation at the proper isometric angle in blender, and then created animations within Unity,

After I made more animations, I created a short demo of the player and enemy animations and interactivity.
